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How one of the largest MMORPG can be an Immersive/Interactive Learning Tool

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SWOT Analysis


  • Escape from reality which is productive.
  • Community that cares about the progress of its members.
  • Problem solving as a team.


  • Not having the time to dedicate to the game.
  • Public’s perception of Massive Multiplayer Online Role Playing Games [MMORPG]


  • Measurement of metacognition, motivation, persistence, and self-regulation
  • Creating a social network that stretches internationally.


  • Depictions of characters might be too stereotypical or over-sexualized
  • Bullying
  • The game no longer being available because the servers are shutdown.