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How one of the largest MMORPG can be an Immersive/Interactive Learning Tool

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Jane McGonigal TEDTalk:

Tom Chatfield TEDTalk:

Amory, A., Naicker, K., Vincent, J., & Adams, C. (1999). The use of computer games as an educational tool: identification of appropriate game types and game elements. British Journal of Educational Techonology, 30(4), 311-321.

Krzywinska, T. (2006). Blood Scythes, festivals, quests, and backstories: world creation and rhetorics of myth in World of Warcraft. Games and Culture, 1(4), 383-396.

World of Warcraft Wikia: